Skip to content

Habitat

Marks a part as a habitat volume for life support, pressure, living space, and shielding.

Source: Habitat.cs.

PROPERTY DESCRIPTION DEFAULT
volume Habitable volume in m³ (else deduced from mesh) 0 (auto)
surface External surface in m² (else deduced) 0 (auto)
inflate Deploy/inflate animation name, if any empty
animBackwards Invert deploy animation direction false
inflatableUsingRigidWalls Allow shielding on inflatable structures false
toggle Show enable/disable toggle true
nonPressurizable Part cannot be pressurized (e.g. Mk1) false
inflateRequiresPressure Inflating requires pressure true
canRetract Allow retract after deploy false
volumeAndSurfaceMethod How volume/surface are computed Best
substractAttachementNodesSurface Subtract node surface from exterior area true
max_pressure Obsolete — never fully implemented; use nonPressurizable 1.0

Disabled habitats are not included in radiation / living-space calculations (fixed in recent releases).