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Life support

Biological needs

Kerbals need a constant supply of basic resources, Food, Water and Oxygen otherwise they will eventually perish.

RULE CONSUME PRODUCE MASS PER-DAY (Kg) UNITS PER-DAY
Eating Food Waste 0.07375 0.27
Drinking Water WasteWater 0.14 0.14
Breathing Oxygen WasteAtmosphere 0.05287 37.5

In Real Solar System (23 h 56 m 4 s)

RULE CONSUME PRODUCE MASS PER-DAY (Kg) UNITS PER-DAY
Eating Food Waste 0.29489 1.05
Drinking Water WasteWater 0.55 0.55
Breathing Oxygen WasteAtmosphere 1.26542 148.53

Individual consumption may vary.

Psychological needs

Kerbals will suffer mental breakdown after some time, it can be increased by providing.

  • More habitat volume per-capita.
  • A pressurized habitat.
  • Basic comforts.

Environmental hazards

Kerbals will die if environmental conditions get out of hand, such as.

  • CO2 poisoning from being exposed to high CO2 levels (above 2%) in the internal atmosphere for too long. CO2 levels are maintained by using Scrubbers and/or Greenhouses.

  • Exposed to temperatures outside of the survivable range. The internal temperature in a vessel is maintained constantly within the survivable range if there is enough ElectricCharge present. The climatization system uses ElectricCharge in proportion to the volume of the habitat to climatize and the difference between the external temperature and the survivable range.

  • Exposed to extreme levels of radiation. Radiation belts have extremely high levels, and solar storms will dramatically increase the radiation for all vessels in a region temporarily. Shielding can be specified per-part in the VAB to reduce the environmental radiation reaching the internal habitat.

LSS

Each pod or the External LSS Unit (ECLSS) can be configured with Life Support System setups from among the following.

ECLSS SETUP DESCRIPTION TECH REQUIRED
Scrubber Sequester CO2 from the internal atmosphere
Pressure control Consume Nitrogen to keep the internal pressure at an acceptable level Engineering 101
Water recycler Extract potable water, ammonia and CO2 out of waste water Space Exploration
Waste processor Extract ammonia out of organic waste Advanced Exploration
Monoprop fuel cell Burn monoprop and O2, producing EC with by-products of water and nitrogen Advanced Electrics

Greenhouse

The stock greenhouse produces Food (and Oxygen) continuously while enabled and constraints are met β€” there is no harvest / emergency-harvest UI. Output pauses automatically on bad lighting, pressure, radiation, missing inputs, full Food storage, or insufficient EC for lamps, and resumes when conditions clear. No crew is required for production.

In the Default profile, one stock greenhouse supports about 9.5 Kerbals of Food demand at full duty cycle (plus a large Oxygen by-product). Short missions are often lighter with stored Food; multi-year stations / colonies are where the part pays off. Career upgrades (Greenhouse-Efficiency1 / Efficiency2) raise Food output and cut lamp EC (and, at the top tier, material inputs).

While running it is configured to:

  • consume Water and Ammonia
  • consume CO2 from waste atmosphere and/or pressurized tanks
  • consume ElectricCharge for artificial lighting when natural light is insufficient
  • require an internal pressure of at least 10 kPa
  • require radiation levels not in excess of 0.03 rad/h
  • produce Oxygen and Food

For rates, mass break-even, and design rationale, see Greenhouse balance.