Reliability¶
Disables other modules when a failure happens.
Source: Reliability.cs.
| PROPERTY | DESCRIPTION | DEFAULT |
|---|---|---|
| type | name of the component part module (e.g. ModuleParachute) |
|
| mtbf | mean time between failures, in seconds; 0 disables MTBF failures |
21600000 (1000×6h) |
| repair | trait and experience for repair, trait@experience |
|
| title | short description of component | |
| redundancy | redundancy group | |
| extra_cost | extra cost for high-quality, proportion of part cost | 0 |
| extra_mass | extra mass for high-quality, proportion of part mass | 0 |
| rated_radiation | rad/h this part can endure without extra MTBF damage; 0 = no radiation damage |
0 |
| radiation_decay_rate | how fast time-to-next-failure shrinks while over rated radiation | 1 |
Engine failures¶
Engine ignition counts, rated burn time and turn-on failure chance are not part of core Reliability. They live in the optional companion mod KerbalismEngineFailures (GameData/KerbalismEngineFailures, module EngineFailures).
See that package's README and EngineReliability.cfg for propulsion-family auto-ratings. CKAN recommends the companion with official KerbalismConfig and marks conflicts with TestFlight / RO / RP-1.
MTBF¶
Implementation guarantees roughly 50% of MTBF without failure, then failure rate rises (near-certain by ~150% MTBF).
Radiation damage¶
While vessel radiation exceeds rated_radiation, MTBF countdown accelerates using radiation_decay_rate.
High quality¶
In the editor, parts can be set to high quality:
- Adds
extra_cost/extra_mass - Multiplies MTBF by Settings
QualityScale(default4) - Improves radiation ratings accordingly
Difficulty options can require repair kits for repairs (non-default).